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  • Writer's pictureChris Adamek

There's quite a bit of world-building within the Starlight Universe novels, but today I'm going to talk about literal world-building. As much as I love writing, it is my planets that earn me the most fame and glory. I've done work on the Star Trek Adventures Tabletop RPG, an ongoing Stellaris mod, and of course, the numerous planets featured on this very website. So whenever the opportunity to make a new planet comes my way, I always seize the opportunity.



If you've perused the Starlight Universe website, you've probably seen a planet or two. Perhaps you've even stopped to admire one of them for a moment?! 💖 But you probably haven't spent very much time considering how these myriad worlds come together. There are plenty of programs out there that will generate a planet for you (and some of them look pretty nice), but since I would hate to convenience myself with such a remarkable program, I do just about all of the artwork myself.


I'm not going to go into the exact details, because the creation process is almost certainly boring. Instead, I'm going to provide some insight into the broader strokes that went into the creation of my latest planet. It's just some unnamed rock for the Stellaris mod, but for the sake of simplicity, we'll call it Ferox II.


Every world starts as a literal blank slate--as in, open Photoshop, create new file. That sort of blank slate. If I have something specific in mind for the continents, I will sketch them onto the canvas at this point. I had no such plans for Ferox II, so I strolled over to Azgaar's Map Generator and allowed it to generate a few continents for me. (But since the mod required a mostly rocky planet with some lakes, I used the continents as lakes and kept what otherwise would have been oceans as land).


After the continents are in place, I have to texture everything. A lot of the textures are from NASA, but quite often I will fill in the blanks with something mundane like a splotch of rust or a patch of concrete. You'd be surprised what makes for an interesting geological feature. Anyway, once that's done, I just have to color it. Check out the time-lapsed video below!


I should note that these textures are massive. I make them in 8k, so the amount of detail is absolutely stunning. Sometimes I will even go so far as to map out the trade winds and underwater currents to properly develop the biomes, but since Ferox II is mostly a hunk of rock, I didn't do that this time. This planet fall squarely into the "because it looks cool" development process.


Below is the finished texture in its entirety. In a tiny form, of course, so that it's not worth stealing.


But here it is up close...




Because I have the texture for the entire planet, I can turn it into a fully 3D model, which renders up the very nice images you've come to know and love.







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  • Writer's pictureChris Adamek

Updated: Nov 21, 2022

At long last, the third book in the series, The Sword of Damocles, is available for you to purchase on Amazon! Better late than never, am I right? And, hot damn, the cover for this one is incredible! I hope you enjoy this one. Unlike the first two books, the plot in this one moves like wildfire.


ALSO: Very special thanks to Karl Stoppek-Langner for the awesome starships.


ALSO ALSO: For the first time in ages, I decided to create some new explosions. Every single explosion getting hit with one of the green beams is brand new! The rest of them are the tired, old explosions that I've been using since I was a teenager...



I've also been busy with a bunch of other site updates. The list is moderately long, so I'm just going to use some bullet points.


• Thanks to the wonderful work of Karl Stoppek-Langner, the Starship section of the database has been greatly expanded and includes profiles for quite a few different ships.

• Thanks to the wonderful work of me, most of the stars in the Celestial Classification have received brand new artwork.

• I've added some deck plans for several locations aboard the Starlight, including the science lab, main engineering, the mess hall, Captain Hunter's quarters, and sickbay. I really recommend checking these out because The Sword of Damocles pays quite a few visits to those parts of the ship.

• Over in the Personnel Profiles, Commander Mitchell's eyebrows are no longer grossly asymmetrical, and, most importantly, Ryan Galloway has been made 89% hotter. 🔥

• I've updated the maps in Stellar Cartography to reflect all 50 gazillion star systems mentioned in The Sword of Damocles.

• In the rare event you're interested (and you're probably not), I'm still working on integrating Damocles into the rest of the database sections.



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  • Writer's pictureChris Adamek

After receiving some feedback that the crew portraits in the Personnel Profiles were... ugly... I have gone ahead and replaced the offensive Sims 4 portraits with something a bit more realistic made via the Artbreeder website. Artbreeder uses all sorts of magic and AI to generate faces (among other things). It's a lot of fun to use, so give it a try!


If you want to check out the updated profile pics, you can check them out HERE! If you want to compare new versus old, I've got a couple of comparison shots below--Vivic and McKenzie. It turns out the Starlight crew is actually pretty good looking. 😜





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